At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that’s what we live and aim for!
As a Principal DevOps Engineer, you will be part of our interdisciplinary team developing, building and running our online games. You can expect a professional and international working environment covering great games and a wide scope of technologies:
In the backend, our games share a self-built Java game engine, together with a containerized API written in PHP that we constantly extend and improve. Servers run on a distributed architecture in the Google Cloud and use MySQL for data storage.
In the DevOps engineering, you will work with technologies and services like Terraform, Helm, ArgoCD, Ansible, AWX, GitHub Actions, DataDog, Docker, Grafana, Sentry, SonarQube, Jenkins and production systems utilizing Google Kubernetes Engine, Linux based VMs, Nginx, Redis, Memcached.
The frontend engine currently uses a modern HTML5 / WebGL / TypeScript / Vue.js stack, deployed to different kinds of platforms like desktop browser, Steam, iOS and Android. Existing and future games will transition to a Unity-based frontend. We launched our first game already and have more exciting upcoming releases planned for this year and beyond.
YOUR MISSIONConduct and execute key DevOps projects, from planning to delivery, guide technical decision-making. Align DevOps strategies with company goals and provide expert guidance on best practices and tooling.
Maintain our high-availability production systems by creating stability and scalability.
Analyze and optimize our high-performance / high-traffic systems on OS & application level.
Spearhead tooling efforts by prototyping, setting up, establishing, and fine-tuning new tools to improve performance and our dev life.
Maintain and improve the automated development processes and improve development workflows (Github Actions, Helm, ArgoCD, Ansible, Docker, Webpack, Fastlane, etc.).
Collaborate closely with the game development, community, and product teams, and our sister studios within the Stillfront Group.
Broaden your knowledge and deepen your skills through conferences and training and share your learnings with the team afterwards.
YOUR PROFILEExcellent skills in IT maintenance, database/network architecture, systems integration, as well as automation and system administration (Debian, Linux).
Experience with high-load / high-availability systems and load optimizations.
Experience with cloud systems (ideally Google Cloud) and connected management tools (i.e. Terraform / Kubernetes etc).
Knowledge of state-of-the-art build systems, tech stacks, and toolchains.
Passion to extend your knowledge and try out new technologies.
Good skills in Java or other high-level programming languages.
Experience in shipping, developing, and running at least one commercial product or game.
Ability to articulate and document technical designs clearly and analytically.
Fluent English, both verbal and written.
Additional skills to impress us:Passion for video games.
Knowledge of multiplayerPvP/online game development practices.
Familiarity with agile software development and scrum-based working environments.
Why You'll Love Working With UsA Global Team, A Shared PurposeOur strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique – our perspectives, our stories, and the paths that led us here.
Work Your WayWhether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work – wherever you are.
Grow With UsAt Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step – whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.
We’re Human FirstWe believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together – we connect, play, and support each other like a true crew.
Join Twin Harbour InteractiveWhere Strategy Meets Vision.Twin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta, we design strategy games that bring people together – across borders and generations.
Whether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.
weniger ansehenAt Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that’s what we live and aim for!
We are looking for a motivated HR professional to join our Hamburg studio and support the full employee lifecycle. As HR Generalist, you are the primary on-site HR contact for all Hamburg studio employees and managers, and the key liaison to the Stillfront Germany HR Hub. You will drive HR operations across the full employee lifecycle, from recruitment to offboarding, while collaborating with HR colleagues in Malta.
This full-time position is initially limited to two years, with the option of extension.
YOUR RESPONSIBILITIESLead on-site onboarding and guide managers through probation evaluations.
Coordinate and own the annual performance review and salary review cycles.
Manage absence processes, return-to-work conversations, and local workplace risk assessments.
Lead local benefits strategy: selection, eligibility, provider contracts, and budget management.
Conduct payroll review, report tax-relevant events, and coordinate payment release with the HR Hub.
Serve as first point of contact for employee relations, exit interviews, and disciplinary processes.
Maintain the studio org chart, salary bands, and all HR documentation in compliance with German labour law.
Act as the primary Studio liaison to the Stillfront HR Hub for all shared and escalated processes.
Own end-to-end recruitment coordination: headcount planning, pipeline tracking, and onboarding readiness.
YOUR PROFILEProfessional experience in an HR Manager, HR Coordinator, or similar role.
Solid knowledge of German labour law and HR best practices.
Solid knowledge in usage of AI tools such as ChatGPT, Claude, Gemini or similar.
Strong organisational skills, able to manage multiple priorities in a fast-paced environment.
Collaborative, discreet, and confident building trust across all levels of the organisation.
Experience with HRIS tools (HiBob a plus) and Google Workspace or similar.
Fluent in German and English; willing to work full-time on-site in Hamburg.
Why You'll Love Working With UsA Global Team, A Shared PurposeOur strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique – our perspectives, our stories, and the paths that led us here.
Work Your WayWhether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work – wherever you are.
Grow With UsAt Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step – whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.
We’re Human FirstWe believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together – we connect, play, and support each other like a true crew.
Join Twin Harbour InteractiveWhere Strategy Meets Vision.Twin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta, we design strategy games that bring people together – across borders and generations.
Whether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.
weniger ansehenAt Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that’s what we live and aim for!
Innovation is part of our DNA. We actively integrate Artificial Intelligence to reduce repetitive tasks and create space for what really matters: strategic thinking and human connection. We don't just use AI - we look for people who can shape the way we work with it.
We're looking for a Head of Game Development to own the engineering side of our game portfolio: the people, the standards, and the long-term capability of the discipline.
This is a senior leadership role reporting directly to the VP Technology. You will be the most senior engineering leader for all game-facing engineers. Reporting directly to the VP Technology you will hold the engineering people leadership for the game organization outright, and you build the department that builds the games.
Your job is not to be in the code. It is to develop the engineers and leads who are, give them the standards and authority to do excellent work, and build the conditions where they can thrive over the long term.
YOUR RESPONSIBILITIESPeople and careersOwn the people development, career growth, and performance of all game engineers. Directly line manage Tech Leads and coach them to develop their own teams with the aim of building their autonomy over time.
Build and maintain career frameworks covering both engineering lead and individual contributor tracks; giving game engineers clarity on what growth looks like and how it's recognised.
Drive the recruitment and retention of diverse engineering talent across frontend, game server, and backend disciplines.
Build team conditions where engineers feel safe to raise problems, challenge assumptions, and do their best work across both new and live games.
Standards and qualityDefine and uphold the quality bar for game engineering, giving Tech Team Leads the expectations, support, and authority to hold it in practice across their teams.
Partner with the VP Technology and Tech Team Leads to ensure technical standards are coherent and consistently applied across all titles.
Champion a culture of continuous improvement in how teams work, including how emerging tools and AI-assisted workflows accelerate development and delivery.
Portfolio and strategyPartner with the VP Technology and Head of Platform to define and own the technical strategy for game engineering across all live titles and new development.
Manage engineering staffing allocation across all titles balancing live ops growth against new development velocity, and proactively surfacing capacity and coverage risks.
Stay current with trends in engineering culture, developer experience, and new ways of working; bring what's relevant back into the organisation.
Delivery partnershipPartner with peer Heads of Department: Art, Design, and others. You represent the engineering organisation's constraints, capacity, and standards in those conversations, and you are accountable for making sure engineering reality shapes decisions early enough to matter rather than arriving as bad news after commitments have been made.
Act as the escalation point when game-level leads encounter cross-title conflicts or decisions that need senior engineering judgment.
YOUR PROFILEA people leader first. You have a proven track record of developing engineers and engineering leads, not just managing them. You build people's careers deliberately, give feedback that lands, and create teams others want to be part of.
Credibility across the stack. You have experience with Unity, TypeScript, or Java, and preferably more than one. You have an engineering background with experience across client, backend, or game server development with enough depth to earn respect with engineers in each discipline and engage meaningfully on architecture and technical trade-offs. You don't need to be the best engineer in the room; you need to be able to recognise one.
Live service experience. You know how to ship into a live environment at a pace that builds momentum rather than erodes trust, and you can build teams that treat each release as an opportunity to move the game forward, not just a risk to be managed.
Agile fluency without dogma. You know when to lean on structure and when to cut through it. You can run a new title team at the pace and ambition the opportunity demands, while keeping live game teams focused on the work that compounds: the features, improvements, and optimisations that grow engagement over time.
Genuine enthusiasm for games. You care about the players who spend years inside them, and that shapes how you think about engineering quality and team investment.
Fluent English is required.
Degree in Computer Science or equivalent experience - depth matters more than credentials.
Why You'll Love Working With UsA Global Team, A Shared PurposeOur strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique – our perspectives, our stories, and the paths that led us here.
Work Your WayWhether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work – wherever you are.
Grow With UsAt Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step – whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.
We’re Human FirstWe believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together – we connect, play, and support each other like a true crew.
Join Twin Harbour InteractiveWhere Strategy Meets Vision.Twin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta, we design strategy games that bring people together – across borders and generations.
Whether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.
weniger ansehenAs Head of Game Design at Twin Harbour Interactive, you're the person the franchise's design quality runs through. You set the bar across the full portfolio, build the systems that hold it, and develop the designers who deliver it. The design decisions that shape this franchise over the next five years will come from the team you develop and the standard you set.
You'll lead a team of Game Design Leads across four live titles and make sure the discipline grows alongside the franchise. You report directly to the Executive Director of Production.
For fifteen years, the Supremacy Franchise has been earning its players' trust one campaign at a time. Keeping that going takes more than great designers. It takes someone who can build a team that consistently knows what good looks like, and has the standards and culture to back it up. That's this role.
The Supremacy Franchise has reached over 90 million players lifetime, with 2.2 million monthly active users and 300,000+ concurrent commanders in peak campaigns. Our mission: deliver best-in-class strategy worlds that challenge, engage, and reward players over weeks, months, and years.
The franchise spans four live titles: Supremacy: 1914, Supremacy: Call of War 1942, Supremacy: WW3, and Supremacy: Warhammer 40,000. Each game has its own community and its own design challenges.
Your discipline is what ties them together.
YOUR MISSIONLead the Game Design Department — Your Game Design Leads are your direct reports, and your impact runs through them. Hire and develop the people who set the direction, own the headcount plan and budget, and anticipate what the department needs next: skills, tooling, and where the gaps are.
Shape the Design Vision — Set the long-term direction for game design at Twin Harbour. The philosophy you develop should be clear to the team, durable across the full portfolio, and concrete enough to influence real decisions. That includes understanding how design choices affect the game's ability to attract new players and keep long-term ones.
Work Across the Studio — Partner with Heads of Product, Producers, and other department heads so design can actually deliver what each production needs. Sort out friction early, before it becomes someone else's problem.
Own the Craft Standard — Define and enforce the design quality bar across all productions. Set the frameworks and review processes that give the franchise a coherent design identity.
Build an Inspiring Culture of Trust — Create the conditions where designers feel safe raising problems, pushing back, and asking for help. Look at who gets heard, who gets developed, and who gets the stretch assignments.
Make Feedback Real — Keep it timely and grounded in the work, not a box-ticking exercise. Stay close enough to both the team and the game to catch signals early, and use data and instinct together to act before they become bigger problems.
Lead with Clarity — Clarity is how trust gets built and ownership becomes real. Set the tone across the department, make sure the franchise's direction is understood by the people executing it, and surface problems early.
Drive AI Adoption — Actively find where AI tools can improve design workflows, prototyping, and iteration speed. Model the behavior. Bring the team with you.
YOUR BACKSTORYDeep, firsthand knowledge of strategy games, grand strategy, 4X, or adjacent, on PC or mobile, as a player and as a designer. You understand what keeps long-term strategy players engaged and coming back.
7+ years in game design, with several of those leading designers or teams as a Lead Game Designer, Design Director, or Head of Game Design. If you've had outsized impact in a slightly shorter time, we'd still like to hear from you.
A track record of building and keeping strong design teams, including the harder conversations around performance, career redirection, and organizational change.
You can set a quality bar, run reviews, and hold it across multiple concurrent productions, not just produce good work yourself.
Hands-on experience with budgeting, headcount planning, and resource forecasting at a department level.
Clear, trusted communicator with genuine AI affinity. Peers, reports, and leadership all get a straight answer from you. You're already using AI tools in your design practice and thinking about where they go next.
NICE TO HAVEYou've taken at least one F2P or long-running live title through multiple live-ops cycles and can point to clear impact on retention, revenue, and key metrics like D1/D7/D30 and LTV.
Deep experience in systems design and balancing, designing for complexity, longevity, and player mastery in live games.
Fluent in event-driven live-ops, including seasonal cadences, segmentation, and A/B testing.
Hands-on prototyping experience, whether that's system-sim tools, spreadsheet modeling, or light scripting to validate designs.
Tools serve the team, not the other way around. We care about how you think about process and craft, not which specific tools you've logged hours in. That said, we expect you to actively challenge how we work when something creates friction, not just inherit what's here. Literacy in Unity 3D and current AI workflows is welcome.
Why You'll Love Working With Us
Our strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique – our perspectives, our stories, and the paths that led us here.
Work Your WayWhether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work – wherever you are.
Grow With UsAt Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step – whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.
We’re Human FirstWe believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together – we connect, play, and support each other like a true crew.
Join Twin Harbour InteractiveWhere Strategy Meets Vision.Twin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta, we design strategy games that bring people together – across borders and generations.
Whether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.
weniger ansehen